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I see this in the documentation, but there are no samples or documentation for how to use it:
/* 3.3.13 SAU.SQT /
/ Square root function */
half __builtin_shave_sau_sqt_f16_l_r ( half ); /* SAU.SQT.f16_l /
half __builtin_shave_sau_sqt_f16_h_r ( half ); / SAU.SQT.f16_h */
We're using this in an embedded product. I can use inline assembly or the C++ moviCompile compiler.
The objective is to do a square root of a 32-bit float, on the shave, as fast as possible.
Since this has a 'high' and 'low', is that for two bytes of the float at a time? How is it used?
There are a dozen other functions like this that I'd like to use as well, but can't because of poor documentation.